Use Magical Items

When intelligent opponents have magical treasures, they should use them against the PCs. If faced with defeat, an intelligent opponent who owns a charged magical item should expend charges freely; if the PCs capture a charged item with lots of charges left, the opponent probably wasnÆt using the item properly.

If the PCs seek favors, information, or services from NPCsùor even from their own henchmanùthey should expect to offer magical items in payment, especially if the task set before the NPC is particularly demanding. Note that even the most loyal henchman is going to become a little surly if the PCs start carrying around (or storing) magical items they never use.

DonÆt forget to roll those item saving throws when a PC fails a saving throw, and remember that magical protections a character enjoys donÆt extend to his equipment once a saving throw fails. For example, if a high-level character wearing a ring of protection +3 and a cloak of protection +3 fails a save vs. a disintegrate spell, the characterÆs items do not enjoy a +6 saving throw bonus. Each item saves individually.

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